The Gravity Engine fuses GPS, inertial measurement units (IMUs), Ultra-Wideband (UWB), and Bluetooth (BLE) to map player proximity in real time. Sub-100ms updates across every device in the session — the same approach used in smart homes, now working outdoors at scale thanks to 5G and modern mobile IMUs.
This is why social, multiplayer real-world games didn't exist before. We solved the infrastructure problem.
Integrated Reality Labs builds multiplayer games that get people off their phones and into physical spaces with friends.
We're a small team that believes technology should pull people together in the real world. Everything we build serves that.
Massively multiplayer real-life tag. Players chase assigned targets on a live GPS map, eliminate them in person, record it automatically, and post it.
Each title we build is a live test of the IRL platform: real players, real cities, real feedback. Here's where we are.
Massively multiplayer real-life tag, powered by the Gravity Engine. Players chase assigned targets on a live GPS map, eliminate them in person, record it automatically, and post it. 3 friends or 3,000 strangers — same infrastructure.
Next title in development. New mechanics, new format, same Gravity Engine underneath. We'll announce when it's ready to test.
Momentum Worldwide and Samyang America partnered with IRL to transform SLAP into "Spice Invaders" — a campus takeover across UCLA and Ohio State. Buldak hot sauce became part of gameplay, and every interaction produced branded UGC.
Multi-round tournaments with $10K grand prizes ran across 2 campuses in October–November 2025.
Leader in fundraising, corporate communications, and marketing. First business hire at an app-based digital health startup that scaled to acquisition.
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Serial entrepreneur and product expert. Founded a social fitness app that was successfully acquired. Deep experience in consumer mobile and go-to-market.
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Senior Visual Development artist with credits at Netflix, Starburns Industries, and Universal. Leads product design and visual identity across IRL and SLAP.
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Why now.
The real-world gaming market is at $14B today and projected to reach $142B by 2033 — a 25.9% CAGR. Every major player so far has built singleplayer. No one has cracked multiplayer.
The closest comparable exit in this space is Pokémon GO creator Niantic at $3.5B — a singleplayer location game. We're building the social, multiplayer version of that platform.
Why us.
SLAP sits in the top 1% of mobile games for retention. Day 1 at 55%, Day 7 at 25%. 81% of players discovered the game through friends. 200+ countries with zero paid ads.
Active SLAP players open the app more than 10 times a day — 5x higher than the mobile gaming industry average. Players don't just install it. They live in it.
We work with investors who believe real-world social gaming is a generational category. Reach out directly to start a conversation.
investors@playslap.com →Small team, big surface area. If you want your work to get people outside and into the world, this is the place.
About the role
You'll transform raw SLAP gameplay footage into polished, on-brand short-form content for our social channels. This is a high-volume, production-focused role — the primary output is 8–10 finished videos per working day.
Responsibilities
Requirements
Whether you're an investor, partner, press, or just a fan, we want to hear from you.
Massively multiplayer real-life tag. Chase your target, eliminate them in person, record it automatically.
Every player gets an assigned target. You stalk them in real life, close the distance on the live GPS map, tap your phone to their target zone, and the game records the elimination automatically.
The whole session auto-generates shareable content. Every elimination becomes a clip. Every match becomes a story. No editing required.
3 friends in a park or 3,000 strangers across a city — the Gravity Engine handles it the same way.
Sub-100ms proximity detection, multi-sensor fusion, and session orchestration that scales from 3 to 3,000 players. No custom hardware.
The Gravity Engine fuses GPS, inertial measurement units (IMUs), Ultra-Wideband (UWB), and Bluetooth (BLE) to map player proximity in real time. Each signal compensates for the others' weaknesses — the result is reliable, low-latency positioning outdoors in any environment.
Sub-100ms updates across every device in the session. The same sensor-fusion approach used in autonomous vehicles and smart homes, adapted for mobile multiplayer at scale.
Real-world multiplayer requires sub-second proximity updates at city scale. No existing mobile API delivered that reliably. We built the stack that does.
The Gravity Engine is packaged as a mobile SDK. Any developer can build a real-world game on top of it without rebuilding the proximity infrastructure from scratch.
SLAP has run in 200+ countries with thousands of concurrent sessions. The engine has been stress-tested at scale, not just in a lab.